Talking about V:tm
This Brit GM wrote this larp vmanifesto. Its interesting reading even if you do things differently yourself.
if I’m running a Camarilla game, I want only Camarilla concepts. If I’m running a Sabbat game (god forbid!) I want only Sabbat concepts.
I agree with that point. I think most GM’s do.
A player may not follow any path other than Humanity when they initiate their character. If a PC wishes to tread another Morality path, they must roleplay it for a certain period of time - up to a year, in-game - in order to acquire it.
I’ve seen this rule used pretty often too. It works.
Most players treat Flaws as a quick and easy way of getting free traits for their characters - and they usually get away with it. Certain, minor, flaws would be allowable - such as phobias, nightmares, addictions.
True and it is hard work on the ST. Its annoying when you have a lot more to do to take time out to enforcing the way a PC should be runing their character. Still its good to stop wavering character designs. If you have a trait you have to play it, no excuse. If your character is just how you are playing it, its hard to call a player on (but still possible).