Blue Rose rpg

March 5, 2007 at 12:51 pm (Blue Rose)

Have been reading the blue rose system a bit. Got to say its lovely. I’m likeing the true d20 system. 

The core book is lovely from a gm perspective, they talk about a lot of different types of challenges (both combat and noncambat challenges too), different organisations the group could start in and lot of game flavour.

I spent ages chatting with Eva in the gathering about the art alone. Is a lovely book, no colour pictures on the inside but they are still gorgeous and celtic influenced.

I was showing one of my players the gming section for covering romance and he loved what the book said on the subject. He is so using it already in his star wars games.

People can make awful mistakes simply because they are preoccupied by romantic difficulties. Unscrupulous adversaries are sure to use this as a weapon.

The Intrigue section is also very very well done.

Motivations are important in intrigue. Understanding why your opponent does something can be even more important than understanding what he’s doing.

It covers well how a gm can handle magic powers that might make things too easy. The law. Mind probes are not allowed by law with agreement from the person, and people are not likely to agree. Players are likely to need to get evidence (mind probes arent evidene) and are likely to be hung out to dry if they break the law and get caught doing something very illegal.

Cant wait to try it out. Onceoff anyone? 

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