Dnd Plot planning

April 1, 2007 at 5:02 pm (DND)

I’ve been pencil chewing today over my dnd lower level plot. I’m trying to avoid it getting simular to my high level plot. Since I’m using the same game world I’m worrying about it a bit. I also want to make sure I’m not doing the same thing at the same time in both games.

This game they have to level up after the boss fight last game and go from there. They are still in altena (hidden magical city) though I though they would be in sarcos (middle east like) by now.  

My cp game is going fine. The new plot twist is happening (next season plot) and all the party enemies tactics are planned.  


Permalink 1 Comment

Bronze swords

March 21, 2007 at 3:44 pm (DND)

Just read the section on bronze swords.

Well you can read the rest of it, there is some lovely prose there. But its the bit on bronze swords I’m pointing out.


Permalink Leave a Comment

Buying and Selling magic items in dnd

March 16, 2007 at 1:26 pm (DND)

I like the fact you can buy and sell magic items easily in dnd. I run my world pretty high magic, so it suits very well.

However I also have craftspeople who produce unique brands of quality better than average work. Their work can’t be bought freely, and not everyone you try to sell them too will recognise the high quality work. You have to stumble across them and have the money to pay then. Recently in one isolated city, one player came across a master mitral smith.

I’m not sure if you would want to keep the buy and sell element in a low magic world. You could just make everything very expensive in the places that do trade magic items, but that solution wouldnt suit everyone.


Permalink Leave a Comment

Glossary of gming terms -Deus Ex Machina

March 9, 2007 at 1:38 pm (Articles, DND)

Treasure tables brings us glossary of gming terms.

Latin for “God from the machine,” a deus ex machina is a plot device that dramatically alters the outcome of a situation without regard to suspension of disbelief or the actions of the PCs.

We have to thank Agatha christie a lot for this. She was very against pretty much everything that didn’t make logical sense. But for a long time in history this techique was used all over the place. Its still sometimes used, often with denials of it all makes sense in the back plot.

However, in dnd the deities can interfere in the world and players might sometimes cause a deus ex solution by well, calling in the deus. The act of deity, is well the act of a deity.

Reading the old greek myths give a lot of ideas of the deitys causing all manner of problems for the heros. I gave myself this problem quite earlier on, by my most overunning theme and plotline, containing the deities. An older gm would have run away going never, never, never, are you mad?

So I looked at the gods personalities. And at what was happening in the overrunning plot.  

A couple of solutions appeared, the gods proving themselves sometimes more of a hinderance than a help (being dumb (orcan god), just rushing in (dwarven war god), not really wanting to help (azural)), some expecting payment for anything they do ((hades, zeus,) often a heafty cost, a favor, a quest, a statpoint sacrificed etc), some doing the whole you will never learn if I do everything for you (green eyed lady, death) or the If I interfere I get in trouble (mercury), the deity in question being unable to at the time (balor).

However I dont want it to come across either as just a gm-method for stopping the players being clever. I dont like that. So the ability of the players to be able to use a deus for a deus ex, is never completely removed. The gods might be an ackward bunch who often care more about themselves than their charges, but they still have their power (well unless something very bad has happened to that god, in which case the players should be fixing that (corellan, balor)).

Another meaning of deus ex machina, is the god or ghost in the machine. When the machine hinders or helps without you having anything to do it. But thats more useful a thought for cyberpunk rather than dnd.    

Permalink Leave a Comment

Thinking of a pirate npc for dnd. Grainne Mhaol.

March 6, 2007 at 12:44 pm (DND)

Usual story, I have a character concept and I’m gathering research links. I find the history very useful when I’m deciding what they are like in my game. This should be useful for anyone else doing Irish Pirates from the 1500s.

Grainne Mhaol means Grainne the bald, from when she cut her hair short as a child so her father would bring her along to sea. This shows that the whole ‘unlucky’ crap wasnt happening in Ireland at the time. She was from mayo, but a different part from where I come from. In fact at that time the part I’m from might have been in sligo at the time. Oh Ballina people might note the four Mhaols from the dolmon of the four Mhaols, then, had cropped hair.

Out of interest at that time since the behron laws where in place, either sex could divorce each other by saying twice ‘I divorce you’ after a year was up. In parnells time women could not divorce their husbands but their husbands could divorce them, thats why kitty couldnt divorce her husband first. Funny that the irish state then decided to make it illegal after all the pain and suffering it cause parnell and kitty. Anyhow under behron law in the 1500s grainne was intitled to

By law Grainne was entitled to one third her husband’s estates, but the law was often ignored.  Grace had been cheated out of her right to part of her first husband’s estate, and this time she wasted no time and took what she was owed.

Anyway thats handy to know. I remembered Grainne had made the law work for her but I didnt remember all the details.  Some of the other names in particular I’m finding useful. Her story I have heard enough to nearly be able to repeat from memory. In some of the links there is pictures of the castles and maps.

I think ill have to check up the ships they used and other things from the time. I might keep adding them to this post.

Read the rest of this entry »

Permalink 2 Comments

Spell components in Dnd 3.0

February 19, 2007 at 4:39 pm (DND)

I have thought about spell components a couple of times as a gm. I would like to start having mages record them, and record what they use. I think it could be very fun and open a new flavour in a game.

To do this standard spell component bags need to be generated and master components lists have to be prepared.

I think if this system was running, gms could then offer advanced components that strengthen a spell or rare ingredients could become more important in a campaign.

Saying this I havent ever tested this, but I aim to at some point.

Permalink Leave a Comment

A large dnd village

February 15, 2007 at 1:52 pm (DND)

People to put in and around a large dnd village.  

Blacksmith’s Shop (shoes horses, makes tool/weapons) (sometimes you also have a weaponsmith), Brewery (and tavern) (makes beer), Carpenter’s Shop (makes boards, chairs, plates, etc), Cobbler’s Shop, (makes shoes, belts, tack), Wonderous Goods and Services (mage), Money-changer and Jeweler(a slivermith/goldsmith), Apocathery and Healer, Mercant (various non-magical non-weapon goods), Glassblower’s Shop (makes glass, glass objects), Mill (makes flour (wheat, oats, bran etc), Potter’s Shop (makes pots, bricks), Tannery (makes leather), Cooper (makes barrels), Inn and stable, Shrine, Woodcutter (supplies carpenter), Hunter (supplies tannery), Bard, Midwife, Farmers, Historian/Elder, Teacher.

Permalink Leave a Comment

The Order of the stick

February 13, 2007 at 11:15 am (DND)

The Order of the Stick #413. Love this comic.

 Anyway, the dnd jokes are many, the characters are great, the plot is good and its very funny.    

Permalink Leave a Comment

Aquactic monsters pdf

February 2, 2007 at 12:49 pm (DND)

Some more monsters for dnd with Empirics AquaticMonsters.

A gm can never have enough. I have  4 1/2 books of them.

Permalink Leave a Comment


January 31, 2007 at 10:15 am (DND, Fun)

So Hobbits are real 🙂

Permalink Leave a Comment

Next page »