Names lovely names

March 2, 2007 at 8:39 am (Gming)

Kate Monks Onomastikon got the link from Yudhishthiras dice

I love using naming schemes as a gm. This is perfect for that.

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Poverty and NPC’s

February 20, 2007 at 12:32 pm (Gming)

Pinko feminist hellcat wrote

There is a term that I heard in college a lot: Poverty is violence.  I used to scoff at it until I got schooled on the subject.  And it’s true.  It’s violence–impersonal, state-sponsored violence.

Yah. I kind of agree. This is a good quote to help any gm creating a character from a lower social class than their own.  

Poverty makes you bitter, angry and afraid. You get angry at people who have had it ‘easy’ and never had the worrys you had. It makes you used to being treated badly. It takes away hope for the future and makes it hard to imagine yourself in the future.

You get afraid your going to have the lives of the older people around you. That you will die because you cant afford health care. That you will starve or lose the place your living because your ill and can’t work or can’t take care of yourself. That you will live a ‘trapped’ life living day to day, week to week, month to month.

 You know you don’t matter because you don’t have money. You know that you won’t have justice because you don’t have money. And its hard to get away from all that. Its hard to make more of your life.  

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What games do you want to run?

February 16, 2007 at 1:51 pm (Gming)

What games do you want to run?

Western, Oriental, Cop, Space opera, Star wars, Star trek, Lor, Superhero, Conspirecy, Dreams, War?

Do you get the kick of running them via once offs? Are you waiting to run them as campaigns? Do you use them as flavors in a standard system, ex cowboys in space.

Or have you already ran through the lot?

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Designing good roleplaying adventures

February 16, 2007 at 1:06 pm (Gming)

You might like reading Designing good roleplaying adventures. Then again, I hate the name, it sounds arrogent and I’d rather have something more specific that tells me what the articles about. I’d have used ‘components of a short storyline’, as the writer speaks of a plot that runs 2-3 games and what should be used to make that plot.

Adventure to me sounds like the main plot, which might take a campaign to run, not a sub plot that takes a couple of games. Then again, the terms I used are based from writing/tv and I don’t use ready made adventures. It might be I’m just out of touch.

I don’t really agree with the thoughts the gm has about the components they pick, but its always interesting to hear a another opinion.

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Npc development idea: ‘5 things you dont know about X’

February 15, 2007 at 12:29 pm (Gming)

I have been writing up a ‘5 things you dont know about [character name]‘ file for my npcs. Its a great tool to help the players understand their allies better but I could also use it to develop the characters better for my own use.

Exercise:

Pick 5 female and 5 male npcs and write down 5 things the pcs dont know about that npc. It can be anything, a tattoo, a hobby, a secret, previous training, an odd ally they have.

I would nearly suggest picking the npcs you care least about and are least interested in, as this might get you more interested in their own story and help you play them better.

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Sapphists

February 13, 2007 at 10:56 am (Gming)

What was the name for women who loved women back in the older days. Sapphists apparently.

Useful for my demon and angels game. As I have two devils who are dating. Wonder if there is any older words?

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Bribing the GM

February 12, 2007 at 6:28 pm (Gming)

TT wrote

I gamed with a GM who openly encouraged us to bribe him with things (like snacks) for XP and other in-game privileges. Fifteen years on, man, that seems weird.

I’d say its commen enough. Most of the gms I know have encouraged bribes of snacks and minerals for gm-karma. Good will to the players from an happy gm. Saying that I have bribed my players for help tidying my house when running games had left a lot of work to do. And another young gm i know takes it very far, with skill points being given out for lots of things.

In moderation, I see no harm in it. As long as any gm rewards aren’t common or huge and the players know the whole thing isnt serious.

Rumours of missed wages for character level ups from Knights, I personal believe its happened somewhere.

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Designated girl/boy friend

February 6, 2007 at 3:05 pm (Gming)

Do you write ‘designated girl/boy-friend‘?

Do you offer only one love interest to your players? Do you give them personalities? Do you offer only one gender/race/species/personality to your players?

If you do, do you ever find that dull?

How will they have conflict if you do that? How will they make an unusual choice if you do that?

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Player surveys

February 5, 2007 at 10:32 am (Gming)

Anyone ever used a player survey? Roleplaying tips have an article on Player Survey Tips. The advice is good but I got to say the idea of presenting Irish players with this and not expecting them to slag you off, is a bit naive. Then again I might be wrong

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Talking about V:tm

January 25, 2007 at 11:34 am (Gming, Old white wolf)

This Brit GM wrote this larp vmanifesto. Its interesting reading even if you do things differently yourself.

if I’m running a Camarilla game, I want only Camarilla concepts. If I’m running a Sabbat game (god forbid!) I want only Sabbat concepts.

I agree with that point. I think most GM’s do.

A player may not follow any path other than Humanity when they initiate their character. If a PC wishes to tread another Morality path, they must roleplay it for a certain period of time – up to a year, in-game – in order to acquire it.

I’ve seen this rule used pretty often too. It works.

Most players treat Flaws as a quick and easy way of getting free traits for their characters – and they usually get away with it. Certain, minor, flaws would be allowable – such as phobias, nightmares, addictions.

True and it is hard work on the ST. Its annoying when you have a lot more to do to take time out to enforcing the way a PC should be runing their character. Still its good to stop wavering character designs. If you have a trait you have to play it, no excuse. If your character is just how you are playing it, its hard to call a player on (but still possible).  

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